﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace WindowsGame1
{
    public class ShipWall : Sprite
    {
        private Vector2 workingVector;

        public ShipWall()
            : base()
        {
            MyPosition = new Vector2(25,0);
        }

        public override void Initialize()
        {
            base.MySpeed = 0;
        }

        public override void HandleInput(KeyboardState myKeyboardState, MouseState myMouseState, Rectangle myScreen)
        {
  
        }

        public override void Draw(SpriteBatch mySpriteBatch, GameTime myGameTime, Rectangle myScreen)
        {

        }
    }
}
